Johnathan Welsh, Graphic Design And Level Design
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Black Mesa (source engine mod)
Unforeseen Consequences Chapter

Unforeseen Consequences is the third chapter in Black Mesa and takes place after the incident that wreaks havoc throughout the Black Mesa facility. The chapter itself gives the player their first encounter with various enemies including the Headcrab, Zombies, Houndeyes and Barnacles. Each introduction helps to teach the player about enemy characteristics and ways they can either be defeated or avoided.

The chapter is split into three distinctively themed areas; the post incident anomalous materials laboratories (which the player visits before the incident), the coolant reserves and lastly the lower canals. While Anthony Stone worked on the first half of the chapter, I was tasked with creating the layouts and visual styles for the second half of it.

The coolant reserve areas have a distinctive cold feel to them helping to contrast them greatly from the anomalous materials labs; while the lower canals have a desolate feel with all the machinery stopped in time.

Textures and prop models for the chapter were created by various members of the Black Mesa team.

Black Mesa is currently released and is free to play; requiring only a free instillation of the Source SDK Base 2007. Click here for download instructions.

www.blackmesasource.com

Unforeseen Consequences 1 Unforeseen Consequences 2 Unforeseen Consequences 3 Unforeseen Consequences 4
Unforeseen Consequences 5 Unforeseen Consequences 6 Unforeseen Consequences 7 Unforeseen Consequences 8
Unforeseen Consequences 9 Unforeseen Consequences 10 Unforeseen Consequences 11 Unforeseen Consequences 12
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Black Mesa official trailer